// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "SlateSettings.generated.h" /** * Settings that control Slate functionality */ UCLASS(config=Engine, defaultconfig, meta=(DisplayName="Slate"), MinimalAPI) class USlateSettings : public UObject { GENERATED_UCLASS_BODY() /** * Allow children of SConstraintCanvas to share render layers. Children must set explicit ZOrder on their slots to control render order. * Recommendation: Enable for mobile platforms. */ UPROPERTY(config, EditAnywhere, Category="ConstraintCanvas") bool bExplicitCanvasChildZOrder; };