// Copyright Epic Games, Inc. All Rights Reserved. #include "Widgets/Notifications/SPopUpErrorText.h" void SPopupErrorText::Construct( const FArguments& InArgs ) { SComboButton::Construct( SComboButton::FArguments() .ComboButtonStyle( FCoreStyle::Get(), "MessageLogListingComboButton" ) .HasDownArrow(false) .ContentPadding(0.f) .IsFocusable(false) .ButtonContent() [ SAssignNew( HasErrorSymbol, SErrorText ) .ErrorText(NSLOCTEXT("UnrealEd", "Error", "!")) .Font( InArgs._Font ) ] .MenuPlacement(MenuPlacement_BelowAnchor) .MenuContent() [ SAssignNew( ErrorText, SErrorText ) .Font( InArgs._Font ) ] ); } void SPopupErrorText::SetError( const FText& InErrorText ) { SetError( InErrorText.ToString() ); } void SPopupErrorText::SetError( const FString& InErrorText ) { const bool bHasError = !InErrorText.IsEmpty(); ErrorText->SetError(InErrorText); HasErrorSymbol->SetError( bHasError ? NSLOCTEXT("UnrealEd", "Error", "!") : FText::GetEmpty() ); this->SetIsOpen( bHasError, false ); } bool SPopupErrorText::HasError() const { return ErrorText->HasError(); } TSharedRef SPopupErrorText::AsWidget() { return SharedThis(this); }