// Copyright Epic Games, Inc. All Rights Reserved. #include "Framework/Text/RunUtils.h" #include "Framework/Text/TextHitPoint.h" ETextHitPoint RunUtils::CalculateTextHitPoint(const int32 InIndex, const FTextRange& InTextRange, const TextBiDi::ETextDirection InTextDirection) { //if (InTextDirection == TextBiDi::ETextDirection::LeftToRight) { return (InIndex == InTextRange.EndIndex) ? ETextHitPoint::RightGutter : ETextHitPoint::WithinText; } /* else { return (InIndex == InTextRange.BeginIndex) ? ETextHitPoint::RightGutter : ETextHitPoint::WithinText; } */ } FTextRange RunUtils::CalculateOffsetMeasureRange(const int32 InOffset, const FTextRange& InTextRange, const TextBiDi::ETextDirection InTextDirection) { if (InTextDirection == TextBiDi::ETextDirection::LeftToRight) { return FTextRange(InTextRange.BeginIndex, InTextRange.BeginIndex + InOffset); } else { return FTextRange(InTextRange.BeginIndex + InOffset, InTextRange.EndIndex); } }