// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class FSkeletalMeshDescriptionModule : public IModuleInterface { public: FSkeletalMeshDescriptionModule() { } virtual void StartupModule() override { // Register any modular features here } virtual void ShutdownModule() override { // Unregister any modular features here } private: }; IMPLEMENT_MODULE(FSkeletalMeshDescriptionModule, SkeletalMeshDescription);