// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Serialization : ModuleRules { public Serialization(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Json", "Cbor", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", }); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } } }