// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CborReader.h" #include "CborTypes.h" #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "HAL/Platform.h" #include "IStructDeserializerBackend.h" class FArchive; class FArrayProperty; class FProperty; /** * Implements a reader for UStruct deserialization using Cbor. */ class FCborStructDeserializerBackend : public IStructDeserializerBackend { public: /** * Creates and initializes a new instance. * @param Archive The archive to deserialize from. * @param CborDataEndianness The CBOR data endianness stored in the archive. * @note For backward compatibility and performance, the implementation default to the the platform endianness rather than the CBOR standard one (big endian). */ SERIALIZATION_API FCborStructDeserializerBackend(FArchive& Archive, ECborEndianness CborDataEndianness = ECborEndianness::Platform, bool bInIsLWCCompatibilityMode = false); SERIALIZATION_API virtual ~FCborStructDeserializerBackend(); public: // IStructDeserializerBackend interface SERIALIZATION_API virtual const FString& GetCurrentPropertyName() const override; SERIALIZATION_API virtual FString GetDebugString() const override; SERIALIZATION_API virtual const FString& GetLastErrorMessage() const override; SERIALIZATION_API virtual bool GetNextToken(EStructDeserializerBackendTokens& OutToken) override; SERIALIZATION_API virtual bool ReadProperty(FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex) override; SERIALIZATION_API virtual bool ReadPODArray(FArrayProperty* ArrayProperty, void* Data) override; SERIALIZATION_API virtual void SkipArray() override; SERIALIZATION_API virtual void SkipStructure() override; private: /** Holds the Cbor reader used for the actual reading of the archive. */ FCborReader CborReader; /** Holds the last read Cbor Context. */ FCborContext LastContext; /** Holds the last map key. */ FString LastMapKey; /** The index of the next byte to copy from the CBOR byte stream into the corresponding TArray/TArray property. */ int32 DeserializingByteArrayIndex = 0; /** Whether a TArray/TArray property is being deserialized. */ bool bDeserializingByteArray = false; /** Whether we are deserializing for LWC backward compability mode. Incoming FloatProperties of LWC types deserialized into Double */ bool bIsLWCCompatibilityMode = false; };