// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Async/TaskGraphInterfaces.h" #include "HAL/IConsoleManager.h" #include "Math/Box.h" #include "Math/Float16Color.h" #include "Math/IntVector.h" class FGlobalDistanceFieldReadback { public: DECLARE_DELEGATE(FCompleteDelegate); FBox Bounds; FIntVector Size; TArray ReadbackData; FCompleteDelegate ReadbackComplete; ENamedThreads::Type CallbackThread = ENamedThreads::UnusedAnchor; }; /** * Retrieves the GPU data of a global distance field clipmap for access by the CPU * * @note: Currently only works with the highest res clipmap on the first updated view in the frame **/ extern void RequestGlobalDistanceFieldReadback(FGlobalDistanceFieldReadback* Readback); void RENDERER_API RequestGlobalDistanceFieldReadback_GameThread(FGlobalDistanceFieldReadback* Readback);