// Copyright Epic Games, Inc. All Rights Reserved. /* =============================================================================== ScreenSpaceShadows.h: Functionality for rendering screen space shadows =============================================================================== */ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "RenderGraphResources.h" struct FMinimalSceneTextures; class FLightSceneInfo; void RenderScreenSpaceShadows( FRDGBuilder& GraphBuilder, const FMinimalSceneTextures& SceneTextures, const TArray& Views, const FLightSceneInfo* LightSceneInfo, bool bProjectingForForwardShading, FRDGTextureRef ScreenShadowMaskTexture);