// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= RendererPrivate.h: Renderer interface private definitions. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "Async/ParallelFor.h" #include "DeferredShadingRenderer.h" #include "DynamicPrimitiveDrawing.h" #include "TranslucentRendering.h" #include "LightMapDensityRendering.h" #include "ClearQuad.h" #include "ScenePrivate.h" #include "RendererModule.h"