// Copyright Epic Games, Inc. All Rights Reserved. #include "PostProcess/PostProcessStreamingAccuracyLegend.h" #include "UnrealEngine.h" #include "DebugViewModeRendering.h" #include "SceneRendering.h" namespace { void DrawDesc(FCanvas& Canvas, float PosX, float PosY, const FText& Text) { Canvas.DrawShadowedText(PosX + 18, PosY, Text, GetStatsFont(), FLinearColor(0.7f, 0.7f, 0.7f), FLinearColor::Black); } void DrawBox(FCanvas& Canvas, float PosX, float PosY, const FLinearColor& Color, const FText& Text) { Canvas.DrawTile(PosX, PosY, 16, 16, 0, 0, 1, 1, FLinearColor::Black); Canvas.DrawTile(PosX + 1, PosY + 1, 14, 14, 0, 0, 1, 1, Color); Canvas.DrawShadowedText(PosX + 18, PosY, Text, GetStatsFont(), FLinearColor(0.7f, 0.7f, 0.7f), FLinearColor::Black); } void DrawCheckerBoard(FCanvas& Canvas, float PosX, float PosY, const FLinearColor& Color0, const FLinearColor& Color1, const FText& Text) { Canvas.DrawTile(PosX, PosY, 16, 16, 0, 0, 1, 1, FLinearColor::Black); Canvas.DrawTile(PosX + 1, PosY + 1, 14, 14, 0, 0, 1, 1, Color0); Canvas.DrawTile(PosX + 1, PosY + 1, 7, 7, 0, 0, 1, 1, Color1); Canvas.DrawTile(PosX + 8, PosY + 8, 7, 7, 0, 0, 1, 1, Color1); Canvas.DrawShadowedText(PosX + 18, PosY, Text, GetStatsFont(), FLinearColor(0.7f, 0.7f, 0.7f), FLinearColor::Black); } } //! namespace #define LOCTEXT_NAMESPACE "TextureStreamingBuild" FScreenPassTexture AddStreamingAccuracyLegendPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FStreamingAccuracyLegendInputs& Inputs) { FScreenPassRenderTarget Output = Inputs.OverrideOutput; if (Output.IsValid()) { AddDrawTexturePass(GraphBuilder, View, Inputs.SceneColor, Output); } else { Output = FScreenPassRenderTarget(Inputs.SceneColor, ERenderTargetLoadAction::ELoad); } const TArrayView Colors = Inputs.Colors; const FIntRect OutputViewRect = Output.ViewRect; AddDrawCanvasPass(GraphBuilder, RDG_EVENT_NAME("StreamingAccuracyLegend"), View, Output, [&View, Colors, OutputViewRect](FCanvas& Canvas) { const FSceneViewFamily& ViewFamily = *View.Family; if (ViewFamily.GetDebugViewShaderMode() == DVSM_RequiredTextureResolution) { DrawDesc(Canvas, OutputViewRect.Min.X + 115, OutputViewRect.Max.Y - 75, LOCTEXT("DescRequiredTextureResolution", "Shows the ratio between the currently streamed texture resolution and the resolution wanted by the GPU.")); } else if (ViewFamily.GetDebugViewShaderMode() == DVSM_MaterialTextureScaleAccuracy) { DrawDesc(Canvas, OutputViewRect.Min.X + 115, OutputViewRect.Max.Y - 75, LOCTEXT("DescMaterialTextureScaleAccuracy", "Shows under/over texture streaming caused by the material texture scales applied when sampling.")); } else if (ViewFamily.GetDebugViewShaderMode() == DVSM_MeshUVDensityAccuracy) { DrawDesc(Canvas, OutputViewRect.Min.X + 115, OutputViewRect.Max.Y - 75, LOCTEXT("DescUVDensityAccuracy", "Shows under/over texture streaming caused by the mesh UV densities.")); } else if (ViewFamily.GetDebugViewShaderMode() == DVSM_PrimitiveDistanceAccuracy) { DrawDesc(Canvas, OutputViewRect.Min.X + 115, OutputViewRect.Max.Y - 100, LOCTEXT("DescPrimitiveDistanceAccuracy", "Shows under/over texture streaming caused by the difference between the streamer calculated")); DrawDesc(Canvas, OutputViewRect.Min.X + 165, OutputViewRect.Max.Y - 75, LOCTEXT("DescPrimitiveDistanceAccuracy2", "distance-to-mesh via bounding box versus the actual per-pixel depth value.")); } DrawBox(Canvas, OutputViewRect.Min.X + 115, OutputViewRect.Max.Y - 25, Colors[0], LOCTEXT("2XUnder", "2X+ Under")); DrawBox(Canvas, OutputViewRect.Min.X + 215, OutputViewRect.Max.Y - 25, Colors[1], LOCTEXT("1XUnder", "1X Under")); DrawBox(Canvas, OutputViewRect.Min.X + 315, OutputViewRect.Max.Y - 25, Colors[2], LOCTEXT("Good", "Good")); DrawBox(Canvas, OutputViewRect.Min.X + 415, OutputViewRect.Max.Y - 25, Colors[3], LOCTEXT("1xOver", "1X Over")); DrawBox(Canvas, OutputViewRect.Min.X + 515, OutputViewRect.Max.Y - 25, Colors[4], LOCTEXT("2XOver", "2X+ Over")); const FLinearColor UndefColor(UndefinedStreamingAccuracyIntensity, UndefinedStreamingAccuracyIntensity, UndefinedStreamingAccuracyIntensity, 1.f); DrawBox(Canvas, OutputViewRect.Min.X + 615, OutputViewRect.Max.Y - 25, UndefColor, LOCTEXT("Undefined", "Undefined")); if (ViewFamily.GetDebugViewShaderMode() == DVSM_MaterialTextureScaleAccuracy || ViewFamily.GetDebugViewShaderMode() == DVSM_MeshUVDensityAccuracy) { DrawCheckerBoard(Canvas, OutputViewRect.Min.X + 715, OutputViewRect.Max.Y - 25, Colors[0], Colors[4], LOCTEXT("WorstUnderAndOver", "Worst Under / Worst Over")); } }); return MoveTemp(Output); } #undef LOCTEXT_NAMESPACE