// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PostProcess/PostProcessCompositePrimitivesCommon.h" #if WITH_EDITOR FScreenPassTexture AddEditorPrimitivePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FCompositePrimitiveInputs& Inputs, FInstanceCullingManager& InstanceCullingManager); #endif