// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RHIFwd.h" class FRDGBuilder; namespace UE::Color::ACES { /* * Get the ACES 2.0 transform table resources. * * @param GraphBuilder Frame render dependency graph. * @param InPeakLuminance Peak luminance value in nits (cd/m^2). * @param OutReachMTable Reach M value table resource output. * @param OutGamutCuspTable Gamut cusp table resource output. * @param OutUpperHullGammaTable Upper hull gamma table resource output. */ void GetTransformResources( FRDGBuilder& GraphBuilder, float InPeakLuminance, FRHIShaderResourceView*& OutReachMTable, FRHIShaderResourceView*& OutGamutCuspTable, FRHIShaderResourceView*& OutUpperHullGammaTable ); } // namespace UE::Color::ACES