// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= HaltonUtilities.h: Class definition for optimized evaluation of Halton sequences. =============================================================================*/ #pragma once // Copyright (c) 2012 Leonhard Gruenschloss (leonhard@gruenschloss.org) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies // of the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // This file has been adapted to UE #include "Containers/Array.h" /** * Builds Faure permutation sets to support up to 64 dimensions. The permutation sets * are linearized for quick upload to the GPU is desired. * * Consider adding extended dimensionality support if necessary. */ class FHaltonSequence { public: FHaltonSequence(); static uint32 GetNumberOfDimensions() { return 64; } float Sample(int Dimension, unsigned int Index) const; const TArray& GetFaurePermutations() const { return FaurePermutations; } const TArray& GetFaurePermutationOffsets() const { return FaurePermutationOffsets; } private: int Invert(int Base, int Digits, int Index, const TArray& Permutation); void InitTables(const TArray>& Permutations); void BuildPermutation(int Size, int Base, int Digits, const TArray>& Permutations); void FlattenPermutation(const TArray& PermutationLocal); TArray FaurePermutations; TArray FaurePermutationOffsets; };