// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= HairStrandsVoxelization.h: Hair voxelization implementation. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "RenderGraphResources.h" #include "SceneRendering.h" /// Global enable/disable for hair voxelization bool IsHairStrandsVoxelizationEnable(EShaderPlatform ShaderPlatform); bool IsHairStrandsForVoxelTransmittanceAndShadowEnable(EShaderPlatform ShaderPlatform); void VoxelizeHairStrands( FRDGBuilder& GraphBuilder, const class FScene* Scene, FViewInfo& View, FInstanceCullingManager& InstanceCullingManager, const FVector& PreViewStereoCorrection);