// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= HairStrandsEnvironment.h: Hair strands environment lighting. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "RenderGraphResources.h" class FScene; class FViewInfo; void RenderHairStrandsAmbientOcclusion( FRDGBuilder& GraphBuilder, const FViewInfo& View, const FRDGTextureRef& InAOTexture); void RenderHairStrandsLumenLighting( FRDGBuilder& GraphBuilder, const FScene* Scene, const FViewInfo& View); void RenderHairStrandsEnvironmentLighting( FRDGBuilder& GraphBuilder, const FScene* Scene, const FViewInfo& View); void RenderHairStrandsSceneColorScattering( FRDGBuilder& GraphBuilder, FRDGTextureRef SceneColorTexture, const FScene* Scene, TArrayView Views);