// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= DebugProbeRendering.h: Debug probe pass rendering definitions. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "RenderGraphBuilder.h" #include "SceneRendering.h" void StampDeferredDebugProbeDepthPS( FRDGBuilder& GraphBuilder, TArrayView Views, const FRDGTextureRef SceneDepthTexture); void StampDeferredDebugProbeMaterialPS( FRDGBuilder& GraphBuilder, TArrayView Views, const FRenderTargetBindingSlots& BasePassRenderTargets, const FMinimalSceneTextures& SceneTextures); void StampDeferredDebugProbeVelocityPS( FRDGBuilder& GraphBuilder, TArrayView Views, const FRenderTargetBindingSlots& BasePassRenderTargets);