// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PixelFormat.h" #include "Containers/Array.h" #include "Misc/EnumClassFlags.h" static constexpr uint32 MaterialCacheMaxABuffers = 3u; enum class EMaterialCacheAttribute : uint8 { BaseColor, WorldNormal, Normal, Roughness, Specular, Metallic, Opacity, WorldPosition }; enum class EMaterialCacheAttributeMask { // TODO: Conditional targets }; ENUM_CLASS_FLAGS(EMaterialCacheAttributeMask); static void GetMaterialCacheABufferFormats(EMaterialCacheAttributeMask Mask, TArray>& OutFormats) { OutFormats.Add(PF_R8G8B8A8); OutFormats.Add(PF_A2B10G10R10); OutFormats.Add(PF_R8G8B8A8); }