// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RHIShaderPlatform.h" RENDERER_API uint32 GetMaterialCacheTileWidth(); RENDERER_API uint32 GetMaterialCacheTileBorderWidth(); /** Is object space supported (e.g., cook data) for the given platform? */ RENDERER_API bool IsMaterialCacheSupported(FStaticShaderPlatform Platform); /** Is object space enabled at runtime? May be toggled. */ RENDERER_API bool IsMaterialCacheEnabled(FStaticShaderPlatform Platform);