// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FRHICommandListImmediate; class ICustomResourcePool { public: virtual ~ICustomResourcePool() {} virtual void Tick(FRHICommandListImmediate& RHICmdList) = 0; static RENDERCORE_API void TickPoolElements(FRHICommandListImmediate& RHICmdList); }; extern RENDERCORE_API ICustomResourcePool* GCustomResourcePool;