// Copyright Epic Games, Inc. All Rights Reserved. #include "RenderGraphBlackboard.h" #include "Containers/Map.h" FString FRDGBlackboard::GetTypeName(const TCHAR* ClassName, const TCHAR* FileName, uint32 LineNumber) { return FString::Printf(TEXT("%s %s %d"), ClassName, FileName, LineNumber); } uint32 FRDGBlackboard::AllocateIndex(FString&& TypeName) { check(IsInRenderingThread()); static TMap StructMap; static uint32 NextIndex = 0; uint32 Result; if (const uint32* FoundIndex = StructMap.Find(TypeName)) { Result = *FoundIndex; } else { StructMap.Emplace(MoveTemp(TypeName), NextIndex); Result = NextIndex; NextIndex++; } return Result; }