// Copyright Epic Games, Inc. All Rights Reserved. #include "OculusShaders.h" IMPLEMENT_SHADER_TYPE(, FOculusVertexShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainVertexShader"), SF_Vertex); IMPLEMENT_SHADER_TYPE(, FOculusWhiteShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainWhiteShader"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FOculusBlackShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainBlackShader"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FOculusAlphaInverseShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainAlphaInverseShader"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FOculusCubemapPS, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainForCubemap"), SF_Pixel);