// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RHIDefinitions.h" #include "RHIFeatureLevel.h" #include "Serialization/MemoryLayout.h" DECLARE_INTRINSIC_TYPE_LAYOUT(EVertexElementType); DECLARE_INTRINSIC_TYPE_LAYOUT(EUniformBufferBaseType); DECLARE_INTRINSIC_TYPE_LAYOUT(EUniformBufferBindingFlags); DECLARE_INTRINSIC_TYPE_LAYOUT(ERHIUniformBufferFlags); DECLARE_INTRINSIC_TYPE_LAYOUT(ERHIFeatureLevel::Type);