// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "RpcMessage.h" #include "PortalApplicationWindowMessages.generated.h" USTRUCT() struct FPortalApplicationWindowNavigateToRequest : public FRpcMessage { GENERATED_USTRUCT_BODY() UPROPERTY(EditAnywhere, Category="Message") FString Url; FPortalApplicationWindowNavigateToRequest() { } FPortalApplicationWindowNavigateToRequest(const FString& InUrl) : Url(InUrl) { } }; USTRUCT() struct FPortalApplicationWindowNavigateToResponse : public FRpcMessage { GENERATED_USTRUCT_BODY() UPROPERTY(EditAnywhere, Category="Message") bool Result = false; FPortalApplicationWindowNavigateToResponse() { } FPortalApplicationWindowNavigateToResponse(bool InResult) : Result(InResult) { } }; DECLARE_RPC(FPortalApplicationWindowNavigateTo, bool)