// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LauncherPlatform : ModuleRules { public LauncherPlatform(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "HTTP" } ); if (Target.Platform != UnrealTargetPlatform.Linux && Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac) { PrecompileForTargets = PrecompileTargetsType.None; } } }