// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ReliabilityHandlerComponent : ModuleRules { public ReliabilityHandlerComponent(ReadOnlyTargetRules Target) : base(Target) { ShortName = "ReliableHComp"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "NetCore", "PacketHandler" } ); } }