// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Overlay : ModuleRules { public Overlay(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "UMG", } ); } } }