// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OpusAudioDecoder : ModuleRules { public OpusAudioDecoder(ReadOnlyTargetRules Target) : base(Target) { ShortName = "OpusAudioDecoder"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "libOpus" ); PublicDefinitions.Add("WITH_OPUS=1"); } }