// Copyright Epic Games, Inc. All Rights Reserved. #include "WindowsOpenGLFunctions.h" #define DEFINE_GL_ENTRYPOINTS(Type,Func) Type Func = NULL; ENUM_GL_ENTRYPOINTS_ALL(DEFINE_GL_ENTRYPOINTS); #undef DEFINE_GL_ENTRYPOINTS PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;