// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Icmp : ModuleRules { public Icmp(ReadOnlyTargetRules Target) : base(Target) { PublicDefinitions.Add("ICMP_PACKAGE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Sockets", } ); } }