// Copyright Epic Games, Inc. All Rights Reserved. #include "HttpConnectionContext.h" #include "CoreMinimal.h" FHttpConnectionContext::FHttpConnectionContext() { ErrorBuilder.SetAutoEmitLineTerminator(true); } FHttpConnectionContext::~FHttpConnectionContext() { } void FHttpConnectionContext::AddElapsedIdleTime(float DeltaTime) { ElapsedIdleTime += DeltaTime; } void FHttpConnectionContext::AddError(const FString& ErrorCodeStr, EHttpServerResponseCodes HttpErrorCode) { if (!ErrorBuilder.IsEmpty()) { ErrorBuilder.AppendChar(TCHAR(' ')); } ErrorBuilder.Append(ErrorCodeStr); if (EHttpServerResponseCodes::Unknown != HttpErrorCode) { ErrorCode = HttpErrorCode; } }