// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BuildPatchSettings.h" namespace BuildPatchServices { class IPackageChunks { public: virtual ~IPackageChunks() {} virtual bool Run() = 0; }; class FPackageChunksFactory { public: static IPackageChunks* Create(const FPackageChunksConfiguration& Configuration); }; }