// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BuildPatchSettings.h" namespace BuildPatchServices { class IDiffManifests { public: virtual ~IDiffManifests(){} virtual bool Run() = 0; }; class FDiffManifestsFactory { public: static IDiffManifests* Create(const FDiffManifestsConfiguration& Configuration); }; }