// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Interfaces/INetworkingModule.h" /** * Implements the Networking module. */ class FNetworkingModule : public INetworkingModule { public: // IModuleInterface interface virtual void StartupModule() override; virtual void ShutdownModule() override; virtual bool SupportsDynamicReloading() override; };