// Copyright Epic Games, Inc. All Rights Reserved. #include "Interfaces/IPv4/IPv4Subnet.h" /* FIPv4Subnet interface *****************************************************************************/ FString FIPv4Subnet::ToString() const { return FString::Printf(TEXT("%s/%s"), *Address.ToString(), *Mask.ToString()); } /* FIPv4Subnet static interface *****************************************************************************/ bool FIPv4Subnet::Parse(const FString& SubnetString, FIPv4Subnet& OutSubnet) { TArray Tokens; if (SubnetString.ParseIntoArray(Tokens, TEXT("/"), false) == 2) { return (FIPv4Address::Parse(Tokens[0], OutSubnet.Address) && FIPv4SubnetMask::Parse(Tokens[1], OutSubnet.Mask)); } return false; }