// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Networking : ModuleRules { public Networking(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Sockets" }); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } } }