// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class NullNetworkReplayStreaming : ModuleRules { public NullNetworkReplayStreaming( ReadOnlyTargetRules Target ) : base(Target) { ShortName = "NullReplayStreaming"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "NetworkReplayStreaming", "Json", } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } } }