// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NetworkFile : ModuleRules { public NetworkFile(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("DerivedDataCache"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Sockets", "CookOnTheFly" }); PublicDefinitions.Add("ENABLE_HTTP_FOR_NETWORK_FILE=0"); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }