// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class NetCommon : ModuleRules { public NetCommon(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange ( new string[] { "Core" } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }