// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 #include "CoreMinimal.h" #endif #include "Modules/ModuleManager.h" //#include "AI/NavigationSystemBase.h" #if WITH_EDITOR #include "AssetTypeCategories.h" #endif // WITH_EDITOR /** * The public interface to this module */ class INavSysModule : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline INavSysModule& Get() { return FModuleManager::LoadModuleChecked("NavigationSystem"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("NavigationSystem"); } };