// Copyright Epic Games, Inc. All Rights Reserved. #include "NavAreas/NavArea_Null.h" #include "NavMesh/RecastNavMesh.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(NavArea_Null) UNavArea_Null::UNavArea_Null(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { DefaultCost = FLT_MAX; AreaFlags = 0; }