// Copyright Epic Games, Inc. All Rights Reserved. #include "NavAreas/NavArea_LowHeight.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(NavArea_LowHeight) UNavArea_LowHeight::UNavArea_LowHeight(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { DefaultCost = BIG_NUMBER; DrawColor = FColor(0, 0, 128); // can't traverse AreaFlags = 0; }