// Copyright Epic Games, Inc. All Rights Reserved. #include "BaseGeneratedNavLinksProxy.h" UBaseGeneratedNavLinksProxy::UBaseGeneratedNavLinksProxy(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UBaseGeneratedNavLinksProxy::GetLinkData(FVector& LeftPt, FVector& RightPt, ENavLinkDirection::Type& Direction) const { ensureMsgf(false, TEXT("Should not be called on a generated navlink proxy since it's not representing a single link.")); } FNavLinkId UBaseGeneratedNavLinksProxy::GetId() const { return LinkProxyId; } void UBaseGeneratedNavLinksProxy::UpdateLinkId(FNavLinkId ProxyId) { LinkProxyId = ProxyId; } UObject* UBaseGeneratedNavLinksProxy::GetLinkOwner() const { return Owner; }