// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieSceneFloatTrack.h" #include "MovieSceneSlomoTrack.generated.h" /** * Implements a movie scene track that controls a movie scene's world time dilation. */ UCLASS(MinimalAPI) class UMovieSceneSlomoTrack : public UMovieSceneFloatTrack { GENERATED_BODY() public: UMovieSceneSlomoTrack(const FObjectInitializer& Init); // UMovieSceneTrack interface virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; #if WITH_EDITORONLY_DATA virtual FText GetDefaultDisplayName() const override; virtual bool CanRename() const override { return true; } #endif };