// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MovieSceneTrack.h" #include "Tracks/MovieScenePropertyTrack.h" #include "MovieSceneMaterialTrack.h" #include "MovieScenePrimitiveMaterialTrack.generated.h" UCLASS(MinimalAPI) class UMovieScenePrimitiveMaterialTrack : public UMovieScenePropertyTrack { public: GENERATED_BODY() UMovieScenePrimitiveMaterialTrack(const FObjectInitializer& ObjInit); /* Set the material index that this track is assigned to */ UE_DEPRECATED(5.4, "SetMaterialIndex is deprecated, use SetMaterialInfo instead") MOVIESCENETRACKS_API void SetMaterialIndex(int32 MaterialIndex); /* Get the material index that this track is assigned to */ UE_DEPRECATED(5.4, "GetMaterialIndex is deprecated, use GetMaterialInfo instead") MOVIESCENETRACKS_API int32 GetMaterialIndex() const; /* Set the material info for the material that this track is assigned to */ MOVIESCENETRACKS_API void SetMaterialInfo(const FComponentMaterialInfo& InMaterialInfo); /* Get the material info for the material that this track is assigned to */ MOVIESCENETRACKS_API const FComponentMaterialInfo& GetMaterialInfo() const; /*~ UMovieSceneTrack interface */ virtual UMovieSceneSection* CreateNewSection() override; virtual bool SupportsType(TSubclassOf SectionClass) const override; #if WITH_EDITOR virtual FText GetDisplayNameToolTipText(const FMovieSceneLabelParams& LabelParams) const override; // We override label color if material binding is broken/partially broken. virtual FSlateColor GetLabelColor(const FMovieSceneLabelParams& LabelParams) const override; #endif protected: #if WITH_EDITORONLY_DATA void PostLoad() override; private: UPROPERTY() int32 MaterialIndex_DEPRECATED; #endif private: UPROPERTY() FComponentMaterialInfo MaterialInfo; };