// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "MovieScene.h" #include "Tracks/MovieScenePropertyTrack.h" #include "MovieSceneIntegerTrack.generated.h" /** * Handles manipulation of integer properties in a movie scene */ UCLASS(MinimalAPI) class UMovieSceneIntegerTrack : public UMovieScenePropertyTrack { GENERATED_UCLASS_BODY() public: /** UMovieSceneTrack interface */ MOVIESCENETRACKS_API virtual bool SupportsType(TSubclassOf SectionClass) const override; MOVIESCENETRACKS_API virtual UMovieSceneSection* CreateNewSection() override; };