// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "CoreTypes.h" #include "Internationalization/Text.h" #include "MovieSceneNameableTrack.h" #include "MovieSceneSection.h" #include "MovieSceneTrack.h" #include "Templates/SubclassOf.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "MovieSceneCVarTrack.generated.h" class UObject; /** * Track for setting (and restoring) Console Variables during playback. */ UCLASS(MinimalAPI) class UMovieSceneCVarTrack : public UMovieSceneNameableTrack { GENERATED_BODY() UMovieSceneCVarTrack( const FObjectInitializer& ObjectInitializer ); public: // UMovieSceneTrack interface virtual void AddSection(UMovieSceneSection& Section) override; virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; virtual bool SupportsMultipleRows() const override; virtual EMovieSceneTrackEasingSupportFlags SupportsEasing(FMovieSceneSupportsEasingParams& Params) const override; virtual const TArray& GetAllSections() const override; virtual bool HasSection(const UMovieSceneSection& Section) const override; virtual bool IsEmpty() const override; virtual void RemoveSection(UMovieSceneSection& Section) override; virtual void RemoveSectionAt(int32 SectionIndex) override; virtual void RemoveAllAnimationData() override; #if WITH_EDITORONLY_DATA virtual FText GetDefaultDisplayName() const override; #endif private: /** All movie scene sections. */ UPROPERTY() TArray> Sections; };