// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieScenePropertyTrack.h" #include "Compilation/IMovieSceneTrackTemplateProducer.h" #include "MovieSceneBoolTrack.generated.h" /** * Handles manipulation of float properties in a movie scene */ UCLASS( MinimalAPI ) class UMovieSceneBoolTrack : public UMovieScenePropertyTrack , public IMovieSceneTrackTemplateProducer { GENERATED_BODY() public: // UMovieSceneTrack interface virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override; };