// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieScenePropertyTrack.h" #include "Compilation/IMovieSceneTrackTemplateProducer.h" #include "MovieSceneActorReferenceTrack.generated.h" /** * Handles manipulation of actor reference properties in a movie scene */ UCLASS( MinimalAPI ) class UMovieSceneActorReferenceTrack : public UMovieScenePropertyTrack, public IMovieSceneTrackTemplateProducer { GENERATED_UCLASS_BODY() public: /** UMovieSceneTrack interface */ virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override; };