// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EntitySystem/MovieSceneEntitySystem.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "StringChannelEvaluatorSystem.generated.h" class UObject; /** * System that is responsible for evaluating string channels. */ UCLASS(MinimalAPI) class UStringChannelEvaluatorSystem : public UMovieSceneEntitySystem { public: GENERATED_BODY() UStringChannelEvaluatorSystem(const FObjectInitializer& ObjInit); virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override; virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };