// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Systems/MovieScenePropertySystem.h" #include "MovieSceneEulerTransformPropertySystem.generated.h" UCLASS(MinimalAPI) class UMovieSceneEulerTransformPropertySystem : public UMovieScenePropertySystem { public: GENERATED_BODY() MOVIESCENETRACKS_API UMovieSceneEulerTransformPropertySystem(const FObjectInitializer& ObjInit); MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };